Sorcerers can do a ton of damage so long as they aren¡¯t hit in melee.
It is critical for a Sorcerer to understand the cooldown time and the effects of the Sorcerer¡¯s skills. The Sorcerer¡¯s main role is as a damage dealer, specifically as ranged magic dps. Sorcerers have numerous ranged attack skills, including AoE attacks that can attack multiple opponents. The additional role that a Sorcerer has is as a mesmerizer (for crowd control). Mesmerizing skills allow a Sorcerer to take on groups of linked creatures one by one.
A Sorcerer is a force to be reckoned with at range, but the closer an opponent gets to a Sorcerer, the more vulnerable the Sorcerer becomes. Keeping enemies at a distance is definitely key for this class, but there¡¯s a lot of tactical crowd control that comes with that.
When an enemy begins to close on a Sorcerer, the Sorcerer will want to use an attack skill that decreases the enemy¡¯s movement speed. If multiple opponents are coming at a Sorcerer, or enemies are attacking the Sorcerer from several sides, the smart Sorcerer inflicts sleep or immobilization skills. Even though a Sorcerer¡¯s defense abilities are weak, as long as a Sorcerer can control the distance between it and its opponent, the Sorcerer calmly proceeds to devastate its enemy.